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Pronunciation Guide





  1. Artorma (Ahr-tohr-mah):  Menonias right-hand man and the first of his acolytes.

  2. Carmigan (Kahr-mih-ghan):  The Elf princess who inadvertently betrayed the location of the Dragon Nests; she is the ancestor of Amara.

  3. Cí-Cen (Chee-Sehn):  The Human capital city of Râmd’Ankellé and the starting location for the building of the central of the Five Kingdoms.

  4. Dobryn (Doh-brihn):  The Elf Mystic responsible for the death of Menonias, and Amara’s personal body guard.

  5. Flægnîr (Flaygh-nuhr):  The King of the Dwarves.

  6. Garvin (Gahr-vihn):  The second of his name, he is the ruler of Râmd’Ankellé.  He is killed alongside Kormat and Ro-Pín in an assassination perpetrated by Menonias.

  7. Groma (Grow-mah):  The King of the Dragons who takes over after the death of her predecessor, Kormat.

  8. Guster (Guhs-tuhr):  A Human mystic whose family members became some of the first leaders of Mær-D’en.

  9. Icínq-Régn (Ih-seenkh-Ray-yin):  The Five Kingdoms that work as a unified nation.

  10. Kormat (Kohr-māt):  The Dragon King murdered with a Dragonsbane arrow by Menonias.

  11. Menonias (Meh-noh-nhy-us):  The tyrant who attempts to single-handedly eradicate the Dragons.  He is the first Halfling and the first Magus; he created the Vipers by transforming Ith – a former Dragon – with dark magic.

  12. Merlænius (Muhr-lay-nee-us):  An Elf Mystic who helped plan out the rebuilding process of Râmd’Ankellé into Icínq-Régn.  He and Dobryn are the Mystics that bury Menonias sarcophagus.

  13. Miyón (Mee-yohn):  The Priest of the Prómasúst that envisioned the formation of the Five Kingdoms.

  14. Râmd’Ankellé (Rahm-duh-On-kel-lay):  The Human kingdom and region that became the majority of Icínq-Régn.

  15. Ro-Pín (Rohw-Peen):  The Elf King and father of Carmigan who is killed by Menonias and blamed for conspiring with the Dragons to kill Garvin II.


  1. Brohímysta (Broh-hee-mihs-tuh):  An ancient word from the Elf language that translates into “Spirit Brother”.

  2. Dragonmyst (Drā-guhn-mihst):  A mage magically bonded in spirit to a Dragon.

  3. Gavin (Gāh-vihn):  The Dragonmyst.

  4. Golorian (Gō-lor-ee-ān):  Translates from the Elf language as “gargoyle”; it is the effect that was cast upon Gavin’s spirit brother to protect him from aging until Gavin needed him.

  5. Gortrab (Gohr-trāb):  The caretaker and groundskeeper that the orphanage in which Gavin had been raised.

  6. Krik (Krihkh):  The bully that used to beat up Gavin; he was killed by Vipers.

  7. Nex (Nēhks):  A young Dragon who has been bonded with Gavin; the pair are spirit brothers.

  8. Oridos (Ōr-ih-dōs):  The lake and town near to the orphanage where Gavin had been raised.

  9. Pasco-Dál (Pāss-kōh-Dahl):  The third kingdom of Icínq-Régn; it is the region where Oridos is located.

  10. Ronsonian (Rahn-sōh-nee-uhn):  A citizen of Ronso, a country across the sea from Icínq-Régn.

  11. Viper (Vy-puhr):  A Dragon whose body has been twisted by Menonias’ dark magic into abominations of their former selves.  They cannot breathe fire anymore as the glands that secrete the flammable enzymes produce a toxic, acidic venom.


  1. Apón (Ay-pōhn):  The capital city of Pasco-Dál.

  2. Asher (Ah-shuhr):  A monk in training from the Order of the Prómasúst; he was raised by the Priest who oversees all aspects and functions of the brotherhood and its members.

  3. Balten (Bawhl-tehn):  A monk from the Order of the Prómasúst who tells Asher that he has a visitor at the monastery.

  4. Caldor (Cāl-dōhr):  One of two monks from the Order of the Prómasúst who attempted to crucify Asher.

  5. Drox (Drawhks):  The name of the currency used in Icínq-Régn; the denominations rank from as low as iron, to copper, to silver, to gold.  On rare occasions, gemstones can be used in place of the coins.  25 irons equal a copper, 10 coppers equal a silver, and 25 silvers equal a gold.

  6. Jorul (Jōh-rūhl):  A monk from the Order of the Prómasúst that Asher trusts, but is only referenced by name.

  7. Kendra (Kehn-druh):  The crowned princess of Pasco-Dál; she and Asher fell in love in the couple of years preceding the start of “The Heirs of Menonias”.  She is rebellious and sneaks out of the palace to meet with Asher at the monastery from time to time.

  8. Kirin (Kĭh-rĭhn):  The priest in charge of the monastery and brotherhood of the Order of the Prómasúst; he raised Asher from infancy and considers the young man as his son.

  9. Monastery Tempílcra (Tehm-peel-cruh):  The monastery housing the brotherhood of the Order of the Prómasúst; the property sits outside the city of Apón.

  10. Order of the Prómasúst (Prōh-muh-soost):  The religious brotherhood that serves as the spiritual advisors to both the king and kingdom of Pasco-Dál.  Notable members include Miyón, Kirin, Asher, Orvin, Caldor, Balten, and Jorul.  They are an order of months; while there are women that serve the Order, they live in communes located throughout the kingdom.

  11. Orvin (Ōhr-vihn):  One of two monks from the Order of the Prómasúst who attempted to crucify Asher.

  12. Terrincolto (Teh-rihn-cohl-tōh):  The fourth kingdom of Icínq-Régn, it is ruled by a madman named Traddeon, a self-proclaimed descendant of Menonias; one of the major laws of this kingdom prohibits the exercise and expression of worship and religion.


  1. Amara (Uh-mawh-ruh):  The third born princess of Maíga; she is known for her black hair, green eyes, and her four-pointed star-shaped birthmark over her right eye.

  2. Dobryn (Dōh-brĭhn):  One of the few remaining true Elves in Maíga; he was involved in the Menonian Wars and was the Elf archer responsible for killing Menonias.  He is an Arch-Mystic and teaches magic to the royal family of Maíga.  He acts as Amara’s bodyguard and confidant.

  3. Drell:  The large, winding river that bisects the kingdom of Maíga.

  4. The Great Chain:  the gargantuan mountains surrounding the eastern portion of Maíga; the foothills begin in northern Pasco-Dál.  The Maígan royal palace is hewn out of part of one of the mountains.

  5. Halfling:  Half-Elf, half-Human descendants of the Elves and Humans who populated Maíga after the Menonian Wars.

  6. Heart of the Azure Moon:  A massive sapphire gem imbued with magic; every year it selects a Maígan citizen on which to cast its magic, the “choice” coming about seemingly due to sentience.

  7. Heritage Festival:  The Maígan celebration of the Elf heritage that all Maígans derive from; it takes place on the Vernal Equinox and lasts a full day, from sun up to sundown.

  8. Kirara (Kĭh-rawh-ruh):  Amara’s eldest sister; she has blonde hair and blue eyes and acts like a maternal figure even though Amara does not wish for it.

  9. Lacígra-D’antenati (Lawh-see-gruh Duh-ahn-the-nah-tee):  The capital city of the kingdom of Maíga; it is the largest and oldest remaining Elf-built cities in the world.

  10. Líshéal (Lee-shay-awhl):  The advisor of Amara’s father, the King of Maíga.

  11. Magus (May-guhs):  A magic user of great skill and power whose focus is on dark magic.

  12. Maíga (My-guh):  The northernmost kingdom in Icínq-Régn; its name is the Elf word for magic as the majority of magic users had been Elves.

  13. Maígan (My-guhn):  Of or pertaining to the people, culture, or region of Maíga.

  14. Maix (Mayss):  An academic and philosopher whom Amara met during an event at her father’s palace.

  15. Menonian Wars (Meh-nōh-ny-uhn):  The series of wars named for Menonias, the Arch-Magus responsible for the near extinction of the Dragons.

  16. Mystic:  A proficient magic user who focuses on the use of good magic.

  17. N’Prall (Nuh-Prawhl):  A non-verbal shield charm conjured by a magic user to deflect a variety of attacks; it is typically used in hand-to-hand combat that has been augmented by magic.

  18. Seline (Suh-leen):  Amara and Kirara’s middle sister.  She is married and lives away from her father’s house near the source of the Drell.

  19. Vampire:  A nocturnal undead creature that subsists on the blood of living creatures.  It has an intense weakness to sunlight and silver and its infectious bite can turn another living sentient into a Vampire.  Amara’s paternal aunts were all killed by Vampires.

  20. Zilan (Zĭh-laan):  Selene’s husband.


  1. Arimon (Ēhr-ih-mawn):  The Lord General of Pasco-Dál; he answers to none but the king and commands the entire Pasco-Dálian army.

  2. Brovin (Brōh-vĭhn):  Chancellor of the Cí-Cennian Senate.

  3. Ceris (Sayhr-ĭs):  A Cí-Cennian senator; he acts like a law-abiding politician who serves the will of the people, but he has a checkered past both personally as well as politically.

  4. Coveno-Dospérna (Kōh-veh-nōh Dōs-payhr-nuh):  The underground prison built directly beneath the center of Cí-Cen.

  5. Crafts District:  The southwestern end of Cí-Cen known for its theaters, art galleries, museums, and artisans; despite its beautiful buildings, most of the kingdom’s poorer citizens live here.

  6. Dezd’et-Súba (Dehz-duh-eht-Soo-bawh):  The Desert of the Three Sands, a geographical region that covers eighty percent of Terrincolto, making much of the kingdom uninhabitable; it is said to be impossible to cross.

  7. Garden District:  The large expanse of parks and botanical gardens in the eastern half of Cí-Cen; it is the largest district, and the majority of affluent non-political citizens live here.

  8. Govelmin (Gawh-vēhl-mĭn):  a Cí-Cennian senator.

  9. Irédezen (Ĭh-ray-deh-zen):  The “Realm of the Senate” is the second largest district in Cí-Cen, it is where the government leaders live and work as it is essentially the capital city of the kingdom; it is sectioned off from the other districts by an wall that stands as tall as the kingdom’s outer wall.

  10. Krondak (Krawn-dāk):  King of Pasco-Dál and father to Kendra; he was preceded by his father, Kronan III.

  11. Mær-D’en (Mayhr-Duh-ēn):  The westernmost kingdom in Icínq-Régn; it shares borders with Cí-Cen, Maíga, and Terrincolto.

  12. Market District:  The northwestern portion of Cí-Cen known for its shops, vendors, and curios; much the middle class live here.

  13. Rodergan (Rahw-duhr-gān):  Ceris’ personal assistant.

  14. Traddeon (Tray-dee-uhn):  A magus claiming to be the direct descendant of Menonias who rules as the tyrannical despot of Terrincolto, ruling from the city community that sprung up around Helson Fortress.


  1. Asár (Uh-sawhr):  Asher’s true name.

  2. Cadásur (Kuh-dawh-soor):  Asher’s true form and half of his parentage; they are an ancient celestial race possessing great power responsible for the creation of all sentient life, the natural world and the existence of magic.

  3. Irimus (Eer-ĭh-muhs):  The captain of Krondak’s royal guard.


  1. Counsel of Dragons:  The ten dragons that act as advisors to the King of the Dragons.

  2. Dráh-Riclæ (Drawh-Rĭh-clay):  An ancient word in the Elf tongue which means, “Dragon Ruler”, this is the official title of the King of the Dragons.

  3. Groma (Grōw-mawh):  The current Dráh-Riclæ.

  4. Orman (Ōhr-muhn):  The first Elf; he has a temple built in his honor in the middle of the Dezd’et-Súba.

  5. Viprán (Vĭh-prawhn):  A cult-like group of nomadic men and women from Icínq-Régn who began worshipping Vipers – especially the Alpha Viper – as gods.


  1. Slipgate:  A Portal used for moving long distances across space and time, commonly used by mages of varying levels.


  1. J’Hadahiri N’eth-Bani (Juh-Haw-duh-heeree Nuh-ehth-Buh-nee):  An ancient demon imprisoned in the Temple of Orman; its name means “the Womb of Shadows”.

  2. Laĝ-Dhuran (Lawhg-Doo-ruhn):  The ancient Elf name for Oridos Lake, a name no longer used by most of Icínq-Régn.

  3. Sanctuary Forest:  The forest Gavin and Nex call home.

  4. Shadow Crossing:  A portal similar in function to a Slipgate that takes the mage through the spirit world of the dead; crossings are usually difficult to detect and are physically costly on the mage.

  5. Vipermyst (Vy-puhr-mihst):  The dark equivalent of a Dragonmyst.


  1. Amitzen (Awh-meet-dzen):  A Dragonmyst’s skill to complete fuse Dragon and Human, uniting them as one being.

  2. Bón-Cal (Bōwn-Khal):  A small village just north of Laĝ Dhuran/Oridos Lake.

  3. Lásha Etzio-Cös (Lah-shuh Edt-zee-ōh-Cuhs):  An ancient Elf phrase used by the kings of old that means “Let it be so”.

  4. Penmar (Pehn-mawhr):  A senator from Cí-Cen.


  1. Ákrah (Awh-krawh):  A shadow spirit, the offspring of J’Hadahiri N’eth-Bani; they were frequently used by Menonias as spies and assassins and are instinctively drawn to killing a Cadásur.

  2. Frostlands:  The region north of Maíga; there is a constant winter-like condition with snowfall during actual winter months.

  3. Láz Lasére Lúch (Lawhz Law-sayh-rr Loosh):  An Elf phrase that means “let there be light” and is sometimes used by mages to conjure brilliant white light.


  1. Lálmendza Dézol nepámdemímano (Lawhl-mend-zawh Day-zawhl neh-pawm-deh-mee-mawh-nōh):  A spell using the ancient Elf language; it means “the power of the sun in the palm of my hand”.

  2. Pí-D’öm (Pee-Duh-oohm):  “Shadow Foot”; a spirit similar to an Ákrah that is limited only to spying.


  1. Adísvigo (Ah-deez-vee-gōh):  A training journey.

  2. Asár íl Cadásur (Uh-sawhr eel Kuh-dawh-soor):  Asher’s true full name; it means “Asher of the Eternal Ones”.

  3. Citadel of Belaryn (Beh-layr-ihn):  The location for the first Dragon Elder that Gavin is supposed to train with.

  4. Elder Dragons:  Teachers Gavin is meant to learn from; each controls the power of the major elements.

  5. Gardifír (Gawr-dih-feer):  A spell that conjures three spears of fire from lit torches.

  6. Reíja D’Ré (Ray-jyawh Duh-Ray):  An Elf phrase meaning “King’s blessings”.


  1. Eljya (Ehlj-yawh):  A horse given to Gavin for his training journey.

  2. Ronso (Rawhn-sōh):  The kingdom on the western shores of the great sea.

  3. Rozné (Rawhz-nay):  A female Vampire who bites Asher.

  4. Úpírshi (Ooh-peer-shee):  The Vampire word for “Vampire”.

  5. Valen (Vay-lehn):  The leader of the Viprán.

  6. Wraithblade:  A knife used by Traddeon’s assassins.


  1. Átro.  Fírunál danosh (Awh-trōh.  Fee-ruh-nawhl duh-nōhsh):  Vampire tongue for, “Stop.  He is one of us now”.

  2. Áscúro (Awh-scyoo-rōh):  The Vampire clan leader; a pure blood Vampire descended from the First One.

  3. Belaryn (Beh-Lāh-rĭhn):  A Dragon Elder with a deteriorating mental state; he governs the elements of Ice and Lightning which represent Wisdom and Knowledge respectively.


  1. Matheran (Māh-thuhr-āhn):  An ancient Vampire Elder who prophesied that a Cadasur would come to lead and liberate the Vampires out of Darkness.

  2. Són Kespáh, Lehleménd etti Dógúm Legli Kesuám aína Próza (Sōhn Keh-spawh Leh-lĕh-mayndh eh-tee Dōh-gyoom Lay-lee Keh-soo-awhm ah-ee-nawh Prōh-zuh):  An incantation meaning “with these words, bind the minds and deeds of these men to ours”; it was used by the Heirs to enslave their armies as one military force under their control.

  3. Zago (Zawh-gōh):  Ascuro’s captain and Rozne’s husband; he used to serve Amara’s father as one of his personal guards.


  1. Bärvoltr (Bāhr-vōhl-teer):  A race of bestial humanoids; some look like bears, others like lions, and others like wolves.

  2. Gorn (Gōhrn):  Dobryn’s prized pupil; she joins him on his mission to search for and rescue Princess Amara.

  3. Mozlá Próva (Mōhz-luh Prōh-vawh):  A spell that recreates the circumstances of a recent event, like a battle or a murder.

  4. Ráth (Rawhtt):  An Elf apprentice to Dobryn and brother to Zago; he joins Dobryn on the mission to rescue Princess Amara and gets reunited with his Vampire brother.

  5. Solarcast:  A spell that conjures a blast of sunlight from a mage’s hand.

  6. Tréga (Tray-guh):  Another of Dobryn’s apprentices joining the Mystic on his mission to rescue Princess Amara.

  7. Zavier Maix (Zay-vee-urh Mayss):  A former associate of Amara's childhood who disappeared when his Bärvoltr heritage took hold of him; he met Gavin ten years before the start of the story and the pair became good friends.


  1. Anáscro (Uh-nawh-skrōh):  The “dark angel” prophesied by Matheran to save the Vampires.

  2. Lévad Lúche.  Evæ ele Óscro.  Larenetérn desius azíga Larenmratál pæd levetá (Lay-vawhd Loosh.  Eh-vay-ee eh-leh- Ōh-skrōh.  Lāh-rehn-tayrn deh-see-uhs uh-zee-guh Lāh-rehn-muh-ruh-tawhl pay-eed leh-veh-tawhl):  Vampire tongue for “Born from Light.  Sent into Dark.  Eternal heritage descends so the Immortal heritage may rise”.

  3. Zéví (Zay-vee):  Undead, skeletal remains of warriors who died ebon granules of the Three-Sands Desert and arise each night to claim more of the living as part of their horde; the word means “lifeless”.


  1. Blood Lightning:  A use of dark magic that creates a discharge of highly concentrated electricity colored like blood from the user’s hand; it leaves a lingering burning sensation throughout the victim’s blood.  It was most notably used by Traddeon on his own brother, Ceris during their crossing of the Three-Sands Desert.


  1. Monolith of Græko (Gray-ee-kōh):  One of the sacred sites of the Dragons kept by the eponymous Elder; it is a towering structure of black and green rock standing high in the horizon and can be seen from great distances.


  1. Frost:  A charm used to create powerful burst of cold air, snow, and ice depending on how much moisture resides in the air.

  2. Oí Magá (Oye Muh-gawh):  An expression in the Elf tongue meaning “Oh Maker”.


  1. Traddeon íl Ménas (Tray-dee-awhn eel May-nuhs):  Traddeon’s true name; it was first spoken by the demon locked away inside the Temple of Orman.


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